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TacTicToe
Posts: 323
Joined: Thu Mar 14, 2013 11:50 pm
Contact: Website

RCON

Fri Aug 05, 2016 2:02 am

Is RCON supported with Venice yet? Cant seem to get B3 to connect. So either it is not working or I am doing something wrong.

Thanks.
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MAGIC
Posts: 1303
Joined: Wed Dec 26, 2012 4:44 am
Location: Germany/Frankfurt
Contact: Website Twitter

Re: RCON

Fri Aug 05, 2016 5:22 pm

It's somewhat working, but you have to change some things in the bf3.py parser.

Search and replace following code:

Code: Select all

def checkVersion(self):
        version = self.output.write('version')
        self.info('server version : %s' % version)
        if version[0] != 'BF3':
            raise Exception("the BF3 parser can only work with Battlefield 3")
        if int(version[1]) < BF3_REQUIRED_VERSION:
         return
            # raise Exception("the BF3 parser can only work with Battlefield 3 server version %s and above. You are tr"
                            # "ying to connect to %s v%s" % (BF3_REQUIRED_VERSION, version[0], version[1]))


I hope I didnt change something else some months ago
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User avatar
kiwidog
Posts: 282
Joined: Tue Dec 25, 2012 8:19 pm
Location: United Kingdom
Contact: Website

Re: RCON

Wed Aug 10, 2016 2:28 am

It works perfectly fine with procon and warcon. It was designed to spec from the BF3 Server Administration documentation.
kiwidog > NoFaTe.

User avatar
TacTicToe
Posts: 323
Joined: Thu Mar 14, 2013 11:50 pm
Contact: Website

Re: RCON

Sat Aug 13, 2016 8:21 pm

Coolio. Also for some reason the player count is reported incorrectly. Server shows it has 88 players when it is only 64. Thought it was an issue with my script, but it does the same in GameTracker as well.

No biggie, just wanted to point it out.

Thanks
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XuluniX
Posts: 141
Joined: Mon Mar 04, 2013 10:28 pm

Re: RCON

Wed Sep 07, 2016 6:54 pm

The additional slots are the available spectator slots.
88 Would be 64 Players + 24 Spectators

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