MAGIC wrote:Afaik NoFate doesn't change those values, so I guess it's the same as in the org. game
[03:55:41] <~Bag> Yes, I can put things inside me when I need to
NoFaTe wrote:Currently, for both BF3 and BF4, the simulation tick rate value is locked to 30 ticks per second.
Changing it will however result to some unpleasant effects (even if it's also changed on the client-side).
For instance, player input will start becoming unresponsive, vehicles will start rubberbanding, several area triggers (eg. Capture Points) will not be able to properly detect the capturing players, fire-rates will become unstable, time of certain timers (eg. out-of-bounds) will be scaled down based on the new sim rate, etc.
I was looking into a way to hotfix some of these issues, however the game timing system appears to be span out across the entire engine, with dependencies upon dependencies, making it rather hard to achieve.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to
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