WARNING: The forum is now in read-only mode as we will soon be transitioning to different forum software. Feel free to join our Discord server in the meantime.
User avatar
m0chil
Posts:57
Joined:Tue May 21, 2013 2:39 am
Commander mode?

Fri Jan 24, 2014 1:50 pm

Is there gonna be a commander mode in the final version of Venice?I want to call in arty strikes and drop cars on camping enemy snipers just like the old BF2 days :P
Battlefield 1942,2,BC1,BC2,BF3 veteran.Check out my status at battlelog G4bb1 and bf3_rio


Get 10 posts :D
Get 20 posts :D
Get 30 posts :D
Get 50 posts :D
Get 100 posts

User avatar
mizudg
Posts:1620
Joined:Mon Apr 01, 2013 5:09 pm
Location:Bulgaria
Contact: Facebook Skype YouTube

Re: Commander mode?

Fri Jan 24, 2014 3:07 pm

If it's not in the game, how is it gonna be in Venice? Maybe if someone made a MOD for it, then it could possibly be achieved, but it won't have an official Commander mode. This isn't BF4 (and that Com mode sucked btw)
Image

HunteR97
Posts:39
Joined:Mon Feb 04, 2013 9:44 am

Re: Commander mode?

Fri Jan 24, 2014 4:53 pm

It depends on how far can the modders go in the game files and the engine or maby neither, you can only find out by trying after VU is released :D

User avatar
m0chil
Posts:57
Joined:Tue May 21, 2013 2:39 am

Re: Commander mode?

Sat Jan 25, 2014 2:22 am

The only thing I know is the arty strike.I could just make the commander code from BF2.And the only thing I made is a arty strike which is a mortar strike with a larger spread and damage radius and a stronger damage.
Battlefield 1942,2,BC1,BC2,BF3 veteran.Check out my status at battlelog G4bb1 and bf3_rio


Get 10 posts :D
Get 20 posts :D
Get 30 posts :D
Get 50 posts :D
Get 100 posts

User avatar
mizudg
Posts:1620
Joined:Mon Apr 01, 2013 5:09 pm
Location:Bulgaria
Contact: Facebook Skype YouTube

Re: Commander mode?

Sat Jan 25, 2014 12:10 pm

m0chil wrote:The only thing I know is the arty strike.I could just make the commander code from BF2.And the only thing I made is a arty strike which is a mortar strike with a larger spread and damage radius and a stronger damage.


Why don't we all just wait until Venice comes to see if you can actually use a code from a completely different engine and make it work in this game... Besides, Mortar strike would be absolutely pointless as it takes 2 hits to kill and has a small blast range. The Artilery strikes in BF2 used to take out tanks even, but of course, it's displayed on the map so enemies can avoid it. You need to take everything into consideration before putting a "cool idea" into reality.
Image

User avatar
kiwidog
Posts:283
Joined:Tue Dec 25, 2012 8:19 pm
Location:United Kingdom
Contact: Website

Re: Commander mode?

Thu Jan 30, 2014 6:54 pm

Shoot a bullet to give an order, bullet hit point received by server. Do some trickery on the server to spawn random tank shells facing downward at a slightly random angle. Assign those shells to have a owner of the commander. Let the server continue with spawning, they fall and do destruction with increased damage and blur effect.

Sounds like a start to a mod to me ;)
kiwidog > NoFaTe.

User avatar
Sammuel
Posts:325
Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.

Re: Commander mode?

Fri Jan 31, 2014 2:07 am

kiwidog wrote:Shoot a bullet to give an order, bullet hit point received by server. Do some trickery on the server to spawn random tank shells facing downward at a slightly random angle. Assign those shells to have a owner of the commander. Let the server continue with spawning, they fall and do destruction with increased damage and blur effect.

Sounds like a start to a mod to me ;)


Goddammit make a blog post on the extension system already!! :P



Sounds like it will be able to breath new life into the game :D
Check out my latest project! http://popcorntime.io

User avatar
NoFaTe
Blazin' your Brains!
Posts:520
Joined:Sun Dec 16, 2012 7:22 pm
Contact: Website

Re: Commander mode?

Fri Jan 31, 2014 5:29 am

Sammuel wrote:Goddammit make a blog post on the extension system already!! :P



Sounds like it will be able to breath new life into the game :D

There will be a blog post about modding in VU (both using the Extension System and Rime) in the short future.
Until then, we can't really say much.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

User avatar
Sammuel
Posts:325
Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.

Re: Commander mode?

Fri Jan 31, 2014 9:09 am

NoFaTe wrote:
Sammuel wrote:Goddammit make a blog post on the extension system already!! :P



Sounds like it will be able to breath new life into the game :D

There will be a blog post about modding in VU (both using the Extension System and Rime) in the short future.
Until then, we can't really say much.



Terrific, Cant wait!
Check out my latest project! http://popcorntime.io

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 17 guests