Hello Everyone,
This question would be more directed toward NoFate & any other Developers; would someone be able to tell us What the Modding language for Venice will be?
or what language its similar to?
Thanks, Sammuel.
Kerrigan wrote:If you mean in which programming language Venice is mainly coded in it's C++.
Kerrigan wrote:Yes the language the extension sytem is using is C#.
death_stalker_ak47 wrote:If you mean extension system, I think that will be like with rome, in c#.
Code: Select all
void OnMapStart(System::String^ mapName)
{
exit(0); // lolz :D
}
Imposter wrote:Slight correction here. The Venice Mod API is planned to use .NET, which allows developers to code in either C#/VB.NET/C++(with CLR - Common Language Runtime aka .NET support). So C++ CAN be used if the native code is encapsulated within the .NET implemented interface methods, like:Code: Select all
void OnMapStart(System::String^ mapName)
{
exit(0); // lolz :D
}
Good luck! @NoFaTe, please correct me if I am wrong.
Thanks,
Imposter
Sammuel wrote:Imposter wrote:Slight correction here. The Venice Mod API is planned to use .NET, which allows developers to code in either C#/VB.NET/C++(with CLR - Common Language Runtime aka .NET support). So C++ CAN be used if the native code is encapsulated within the .NET implemented interface methods, like:Code: Select all
void OnMapStart(System::String^ mapName)
{
exit(0); // lolz :D
}
Good luck! @NoFaTe, please correct me if I am wrong.
Thanks,
Imposter
Oh my god if that's true you just made my day!
nofate get your arse in here and verify!
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