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Sammuel
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Venice language

Thu Nov 14, 2013 5:57 am

Hello Everyone,


This question would be more directed toward NoFate & any other Developers; would someone be able to tell us What the Modding language for Venice will be?

or what language its similar to?



Thanks, Sammuel.
Check out my latest project! http://popcorntime.io

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Kerrigan
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Re: Venice language

Thu Nov 14, 2013 6:32 am

If you mean in which programming language Venice is mainly coded in it's C++.

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Sammuel
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Re: Venice language

Thu Nov 14, 2013 6:46 am

Kerrigan wrote:If you mean in which programming language Venice is mainly coded in it's C++.



How interesting, So does Venice load C++ coded files; like the scripts/ folder that existed in FD1 MW2 modding?


or perhaps it will require editing of the stock archives?
Check out my latest project! http://popcorntime.io

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death_stalker_ak47
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Re: Venice language

Thu Nov 14, 2013 12:18 pm

If you mean extension system, I think that will be like with rome, in c#.
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Kerrigan
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Re: Venice language

Thu Nov 14, 2013 2:34 pm

Yes the language the extension sytem is using is C#.

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Sammuel
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Re: Venice language

Fri Nov 15, 2013 1:47 am

Kerrigan wrote:Yes the language the extension sytem is using is C#.


death_stalker_ak47 wrote:If you mean extension system, I think that will be like with rome, in c#.



Yes that's what i meant, Thanks for the info!
Check out my latest project! http://popcorntime.io

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Imposter
Posts:295
Joined:Tue Dec 18, 2012 4:35 pm

Re: Venice language

Wed Dec 04, 2013 12:03 pm

Slight correction here. The Venice Mod API is planned to use .NET, which allows developers to code in either C#/VB.NET/C++(with CLR - Common Language Runtime aka .NET support). So C++ CAN be used if the native code is encapsulated within the .NET implemented interface methods, like:

Code: Select all

void OnMapStart(System::String^ mapName)
{
     exit(0); // lolz :D
}


Good luck! @NoFaTe, please correct me if I am wrong.

Thanks,
Imposter

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Sammuel
Posts:325
Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.

Re: Venice language

Wed Dec 04, 2013 7:19 pm

Imposter wrote:Slight correction here. The Venice Mod API is planned to use .NET, which allows developers to code in either C#/VB.NET/C++(with CLR - Common Language Runtime aka .NET support). So C++ CAN be used if the native code is encapsulated within the .NET implemented interface methods, like:

Code: Select all

void OnMapStart(System::String^ mapName)
{
     exit(0); // lolz :D
}


Good luck! @NoFaTe, please correct me if I am wrong.

Thanks,
Imposter


Oh my god if that's true you just made my day!

nofate get your arse in here and verify!
Check out my latest project! http://popcorntime.io

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Imposter
Posts:295
Joined:Tue Dec 18, 2012 4:35 pm

Re: Venice language

Wed Dec 04, 2013 11:50 pm

Sammuel wrote:
Imposter wrote:Slight correction here. The Venice Mod API is planned to use .NET, which allows developers to code in either C#/VB.NET/C++(with CLR - Common Language Runtime aka .NET support). So C++ CAN be used if the native code is encapsulated within the .NET implemented interface methods, like:

Code: Select all

void OnMapStart(System::String^ mapName)
{
     exit(0); // lolz :D
}


Good luck! @NoFaTe, please correct me if I am wrong.

Thanks,
Imposter


Oh my god if that's true you just made my day!

nofate get your arse in here and verify!

No need, I already did. :)

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Sammuel
Posts:325
Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.

Re: Venice language

Thu Dec 05, 2013 1:24 am

Terrific! x-mas came early this year :P
Check out my latest project! http://popcorntime.io

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