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NoFaTe
Blazin' your Brains!
Posts: 519
Joined: Sun Dec 16, 2012 7:22 pm
Contact: Website

The First Official Mod - Now Live!!

Fri Dec 21, 2012 11:01 pm

So, those of you who have read the 'End of the World' Update topic probably know that I stated that I will try to implement some kind of mod support in BC2.

Well, after many hours of experimenting, testing, failing and testing again I bring you the first ever mod:
Knife Mod

Basically, what it does is disabling all weapons (you will still have your primary weapon due to engine limitations, but even though you can fire your shots don't get registered in the server), disables vehicles and only allows the use of the knife.

I know, it's not much, but it's a start, and I'm really excited to see where this can lead us to!

Now, this mod is not ready for release yet because there is a lot of code that's incomplete, badly hacked together and/or buggy.
So for now, you can play this mod by joining the following server:
Emulator Nexus - Knife Mod

---

And for you developers out there, if you are wondering what it means to you, here's some info:
Mods are basically .NET assemblies that are loaded by the dedicated server on startup.

Here's how Knife Mod currently looks like:

Code: Select all

using System;
using System.Collections.Generic;

using Nexus;

namespace ExtensionTest
{
    public class KnifeMod : RomeExt
    {
        public override void OnLoadingLevel(string name, bool is_singleplayer)
        {
            SetInstantSpawnEnabled(true);
            SetVehiclesEnabled(false);

            SetAllowedWeapons(new List<string>() { "KNV-1" });
        }
    }
}


Stay tuned for more updates!
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

User avatar
Imposter
Posts: 287
Joined: Tue Dec 18, 2012 4:35 pm

Re: The First Official Mod - Now Live

Fri Dec 21, 2012 11:04 pm

Amazing, I've been playing there for a while now, its actually fun (because I run away), great mod, great work. Also, quite interested in that mod system. Thanks NoFaTe ;)

apiacono
Posts: 1
Joined: Fri Dec 21, 2012 11:10 pm

Re: The First Official Mod - Now Live

Fri Dec 21, 2012 11:11 pm

This is really cool and I'm excited to have helped; even if it was some silly technical issue :D
I have no doubt that it will lead to some incredible things.

User avatar
NoFaTe
Blazin' your Brains!
Posts: 519
Joined: Sun Dec 16, 2012 7:22 pm
Contact: Website

Re: The First Official Mod - Now Live

Fri Dec 21, 2012 11:14 pm

apiacono wrote:This is really cool and I'm excited to have helped; even if it was some silly technical issue :D
I have no doubt that it will lead to some incredible things.

Cheers mate. ;)
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

User avatar
savala
Posts: 9
Joined: Fri Dec 21, 2012 8:13 pm

Re: The First Official Mod - Now Live!!

Sat Dec 22, 2012 1:57 am

nice to hear that this will lead you to the right path , thanks for your hard work
(ps: im still waiting for lan mod, bc2 and beethree :p)

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rohunter
Posts: 177
Joined: Tue Dec 18, 2012 10:35 pm

Re: The First Official Mod - Now Live

Sat Dec 22, 2012 4:32 pm

NoFaTe wrote:
apiacono wrote:This is really cool and I'm excited to have helped; even if it was some silly technical issue :D
I have no doubt that it will lead to some incredible things.

Cheers mate. ;)

ohhh ... playd on a server ,,, its so dam goood .... like ur work nofate.. and im glad the rome project is back online ... hope that it well get updated ...;) .... have some sugestions :D (ps sorry my bad gram ... not on the english side :)) ) and a hunter mode wolld be absolutley fabullas....:))

bgmac
Posts: 1
Joined: Mon Dec 17, 2012 9:31 pm

Re: The First Official Mod - Now Live!!

Sat Dec 22, 2012 6:19 pm

Nice to Hear That well I hope IF u Made THe GUN GAMe LIKe in Css and BF3 THat would BE Coooool ! :lol:

User avatar
CactusPie
Posts: 451
Joined: Mon Dec 17, 2012 4:48 pm
Location: Poland

Re: The First Official Mod - Now Live!!

Sat Dec 22, 2012 7:12 pm

bgmac wrote:Nice to Hear That well I hope IF u Made THe GUN GAMe LIKe in Css and BeeFeeThree THat would BE Coooool ! :lol:


I'm sure we will see more than that once the modding goes public.

User avatar
Atuklawak17
Posts: 7
Joined: Tue Dec 18, 2012 6:20 am

Re: The First Official Mod - Now Live

Sun Dec 23, 2012 4:13 am

rohunter wrote:ohhh ... playd on a server ,,, its so dam goood .... like ur work nofate.. and im glad the rome project is back online ... hope that it well get updated ...;) .... have some sugestions :D (ps sorry my bad gram ... not on the english side :)) ) and a hunter mode wolld be absolutley fabullas....:))


Hunter mod? :o You mean like in Crysis 3 ?
"Don't get MAD get EVEN"
If you don't get it just troll them back....

-[Dlta]CrimsonV

User avatar
rohunter
Posts: 177
Joined: Tue Dec 18, 2012 10:35 pm

Re: The First Official Mod - Now Live

Sun Dec 23, 2012 5:27 am

Atuklawak17 wrote:
rohunter wrote:ohhh ... playd on a server ,,, its so dam goood .... like ur work nofate.. and im glad the rome project is back online ... hope that it well get updated ...;) .... have some sugestions :D (ps sorry my bad gram ... not on the english side :)) ) and a hunter mode wolld be absolutley fabullas....:))


Hunter mod? :o You mean like in Crysis 3 ?

sompthing like that .... one sniper and the rest .... u know wht ii meeen :lol:

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