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Rodney
Posts:427
Joined:Mon Dec 17, 2012 7:56 pm
Location:On the Battlefield
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Re: Project Rome Server Update & Database Migration

Wed May 28, 2014 6:39 pm

NoFaTe wrote:The reason behind that is that the lack of proper debugging tools for the current servers (which are written in node.js) make it impossible to pinpoint and fix some bugs that have been affecting the stability and performance of our services.

Is the rewrite still in node.js just with debugging tools or did you choose something else this time?
NoFaTe wrote:I will be providing a tool soon to allow users to rename their players.

Sounds good!
There used to be a signature here.

TrojanEgypt
Posts:2
Joined:Wed May 07, 2014 10:13 am

Re: Project Rome Server Update & Database Migration

Wed May 28, 2014 7:11 pm

Thanks for ur efforts bros :)

so, u need any donation or something? I really wanna help u guys

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MAGIC
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Re: Project Rome Server Update & Database Migration

Wed May 28, 2014 7:43 pm

TrojanEgypt wrote:so, u need any donation or something? I really wanna help u guys

NF doesn't accept donations :p But you can advertise that project
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FurkArawn
Posts:3
Joined:Fri Apr 04, 2014 6:10 pm

Re: Project Rome Server Update & Database Migration

Wed May 28, 2014 7:55 pm

MAGIC wrote:Well when there is no ETA then there's no ETA...
Maybe this weekend, maybe later, maybe earlier


Thanks :) Hopefully, opens this week :)

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NoFaTe
Blazin' your Brains!
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Re: Project Rome Server Update & Database Migration

Wed May 28, 2014 11:18 pm

Just to give you a quick status report:

Most major bugs are now fixed, however there are still 2 bugs that need investigating:

1) Some servers appear to break the server list, making it impossible for the game to load it.
A workaround for this is to limit your search using filters.

2) Some times, Theater stops accepting new connections.
I'm not quite sure as to what is causing this yet, since it has only occurred twice on random intervals.
I'm investigating.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

NexoIRG
Posts:1
Joined:Fri Nov 15, 2013 10:24 am

Re: Project Rome Server Update & Database Migration

Thu May 29, 2014 12:50 am

Thank for your dedication people who make this possible. Offtopic: i got banned from a server because of "waller" but is not true i was inside a tank and had good luck. How can i get unbanned? Any advise? Thanks!!

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NoFaTe
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Re: Project Rome Server Update & Database Migration

Thu May 29, 2014 1:09 am

NexoIRG wrote:Thank for your dedication people who make this possible. Offtopic: i got banned from a server because of "waller" but is not true i was inside a tank and had good luck. How can i get unbanned? Any advise? Thanks!!

What you are describing is a game server ban.
Game server bans are server specific, which means that they usually don't apply to all other servers.
Server admins can issue bans at their discretion.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

Crowley
Posts:5
Joined:Sat Apr 06, 2013 8:46 am

Re: Project Rome Server Update & Database Migration

Thu May 29, 2014 5:51 am

Hello, I have a problem, I downloaded b914 update, and I then launched my game, but when I tried to log into my main account, it said "failed to login solder". I tried to create another soldier and it worked, however I only found a few servers.

I know you're still working on updating servers and all that, but I was just wondering is me not being able to connect to my soldier has anything to do with you updating servers? -- I'd say no, considering that I connected successfully with another account --

Thanks (:

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NoFaTe
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Re: Project Rome Server Update & Database Migration

Thu May 29, 2014 7:05 am

The server listing issue should now be completely fixed.

There's still an issue where the servers stop processing requests after some point, which I am currently debugging.
This might take some time as this issue appears to occur after several hours of uptime.

As for the people being unable to login, I'm looking into that issue right now.
This seems to only affect a handful of people, so it should be relatively easy to pinpoint.

Server restarts from now on should be on a less regular basis.
In the meantime, I'll continue monitoring everything and look out for any other possible bugs.

Performance wise, everything looks great.
Both Plasma and Theater are able to process requests much faster than their older counterparts, and are much faster at processing data too.

Right now there doesn't appear to be any memory leak in either Plasma or Theater, which is always good news.

Once the last major issue is fixed, I will post a new topic in the Updates section with the changed/new features of the new servers.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

Martinez2626
Posts:4
Joined:Mon Mar 24, 2014 8:21 am

Re: Project Rome Server Update & Database Migration

Thu May 29, 2014 7:13 am

I play 3 rounds good :) :) :) :) :) :) :) :) :) :) :) :) :)

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