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Rendering delay of units

Posted: Thu May 26, 2016 12:25 am
by juliadan
Some people have noticed irregularities in the rendering speed of the environment vs that of the players. Sometimes the delay is up to 300ms. It is very irritating to turn around and miss out on sb because of this. Any ideas?

Note: This experience has not been an issue in bf3 running non VU.

Re: Rendering delay of enemy units

Posted: Wed Jun 01, 2016 7:53 am
by 3ti65
If i understood you correctly, for you some objects render delayed in VU, while they render in time in Vanilla. Is that correct?

If so, i think that would be a new issue that has to be addressed.
Would you mind making a video of it?
How do you know its 300ms exactly?

Re: Rendering delay of enemy units

Posted: Sun Dec 04, 2016 5:56 pm
by juliadan
Let me try that again. When turning, the player is rendered after the environment. It looks like he spawns into the picture. I cannot tell how fast it is exactly. When i have a chance i will record it.