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juliadan
Posts: 34
Joined: Thu Jan 14, 2016 9:11 am

Rendering delay of units

Thu May 26, 2016 12:25 am

Some people have noticed irregularities in the rendering speed of the environment vs that of the players. Sometimes the delay is up to 300ms. It is very irritating to turn around and miss out on sb because of this. Any ideas?

Note: This experience has not been an issue in bf3 running non VU.
Last edited by juliadan on Mon Dec 05, 2016 12:05 pm, edited 1 time in total.

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3ti65
Posts: 15
Joined: Sat Jan 31, 2015 2:13 am

Re: Rendering delay of enemy units

Wed Jun 01, 2016 7:53 am

If i understood you correctly, for you some objects render delayed in VU, while they render in time in Vanilla. Is that correct?

If so, i think that would be a new issue that has to be addressed.
Would you mind making a video of it?
How do you know its 300ms exactly?

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juliadan
Posts: 34
Joined: Thu Jan 14, 2016 9:11 am

Re: Rendering delay of enemy units

Sun Dec 04, 2016 5:56 pm

Let me try that again. When turning, the player is rendered after the environment. It looks like he spawns into the picture. I cannot tell how fast it is exactly. When i have a chance i will record it.

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