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TacTicToe
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Re: Progress Report - Capture Points & Teams

Sat Feb 22, 2014 7:28 am

MindFreak1987 wrote:
kiwidog wrote:Man that NoFaTe guy is a total noob.

Cool, I also like cake.



The cake is a lie.
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utopiate
Posts:66
Joined:Thu Apr 25, 2013 6:15 pm

Re: Progress Report - Capture Points & Teams

Sat Feb 22, 2014 7:41 am

TacTicToe wrote:
MindFreak1987 wrote:
kiwidog wrote:Man that NoFaTe guy is a total noob.

Cool, I also like cake.



The cake is a lie.



That's what 'they' want you to believe ;)

Hey tictac :)
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furiousTaher
Posts:86
Joined:Mon Jan 21, 2013 7:12 pm
Location:Bangladesh

Re: Progress Report - Capture Points & Teams

Sat Feb 22, 2014 5:12 pm

by the way is it possible to implement a battleRecord in open beta? stupids removed the battlerecord after bf2. without battlerecord it is impossible to record games properly... bandicam/playclaw all are very resource hungry, and not everyone owns kepler gpu for nvidia shadowplay(which takes a lot of space)
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zesty
Posts:426
Joined:Tue Feb 19, 2013 4:30 am

Re: Progress Report - Capture Points & Teams

Sat Feb 22, 2014 6:17 pm

I just came up with this:
Set mode for SQDM, and limit the squad slot to 1, BAM "Free-for-all" mode is up :>

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mizudg
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Re: Progress Report - Capture Points & Teams

Sat Feb 22, 2014 10:08 pm

zesty wrote:I just came up with this:
Set mode for SQDM, and limit the squad slot to 1, BAM "Free-for-all" mode is up :>


For 4 players though.. unless you can make multiple squads on SqDM
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neverhangover
Posts:74
Joined:Thu Dec 27, 2012 3:55 pm

Re: Progress Report - Capture Points & Teams

Sun Feb 23, 2014 5:16 pm

zesty wrote:I just came up with this:
Set mode for SQDM, and limit the squad slot to 1, BAM "Free-for-all" mode is up :>


My thoughts exactly! :D If you can set the base game mode to SQDM, then tinker with the number of squads and their capacity, then X member squads are all possible. All servers could be based on it, and it doesn't have to be SQDM. Just let the game believe that, and set different objectives. 8-)

(It is semi-legal though, 'cause you shouldn't need premium for it, but it would use a premium feature. I would just say F*CK IT though, as no one shares EA's half-complete game with 100 DLCs policy. You should never need to pay premium for such a basic feature as a deathmatch gamemode.)

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Sammuel
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Re: Progress Report - Capture Points & Teams

Mon Feb 24, 2014 6:32 am

I wonder if Premium game modes can be replicated with the modding system for non-premium clients.
Check out my latest project! http://popcorntime.io

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NoFaTe
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Re: Progress Report - Capture Points & Teams

Mon Feb 24, 2014 6:51 am

Premium gamemodes, maps, weapons, and features will be available to everyone (as long as they have the premium bundles installed) as we do not have a way of checking whether you own it or not.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

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Sammuel
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Location:Planet Earth.

Re: Progress Report - Capture Points & Teams

Mon Feb 24, 2014 6:53 am

NoFaTe wrote:Premium gamemodes, maps, weapons, and features will be available to everyone (as long as they have the premium bundles installed) as we do not have a way of checking whether you own it or not.


oh how lovely!
Check out my latest project! http://popcorntime.io

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MAGIC
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Re: Progress Report - Capture Points & Teams

Mon Feb 24, 2014 12:16 pm

Didn't he already say that?
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