Btw here you go :>
viewtopic.php?f=39&t=6060
neverhangover wrote:Dear NoFate and Kiwidog
I have 2 questions.
1. Will we be able to integrate mods into each-other and still mark it as one mod ? This "one unique mod at a time" is a bit unclear. How does one determine what is a single mod and what is 2 mods ? For example:
I will have a server with some full night maps , this requires some server-side and some client-side modifications.
(Specifically:
-Decreased skylight
-Disabled sky
-Removed sunflares
-Increased tac-light intensity and radius
-Now tac-light on 3rd person casts shadow
-Removed fog,dust
-Deleted some fx
-Increased some static lights intensity,radius)
Now full night maps wouldn't make sense with Scope glare, so I would also need to remove that from the game. That's another 'mod'.
Promod was a single mod, yet multiple things were changed, so isn't it multiple mods then ?
For a perfect server, without blue tint, with some true night maps, modded weapons (nerfing M16A3, removing scope glare,etc...) Will I be able to weld these mods together and just write it off as one mod ? If not, the system has to change.
2. Could we modify a weapon's underbarrel attachments ?
I mean the G3A3 specifically. It is a huge deal-breaker for me that I can not use an M320-Smoke with it. If the barrel is too short, (which it isn't...) why couldn't they just attach the GP-30 to it ? The M26 fits with no problem. I want to fix DICE's little mistake, 'cause it would make the G3A3 a perfect RUSH-attacker mid-range weapon.
Awaiting response
neverhangover wrote:Also, this is regarding Rime, but NoFate wrote:
"Currently, Rime is at a very primitive stage, only supporting a handful of features, like basic texture editing, basic script modifications (which includes things like changing weapon stats, moving around objects, etc.), and basic support for editing other types of resources."
If 'basic texture editing' gets advanced enough to allow importing/exporting and photoshoping them, could we build custom weapon camos? and if so, could we be able to even if the weapon doesn't have any by default? (premium)
[03:55:41] <~Bag> Yes, I can put things inside me when I need to
NoFaTe wrote:neverhangover wrote:Also, this is regarding Rime, but NoFate wrote:
"Currently, Rime is at a very primitive stage, only supporting a handful of features, like basic texture editing, basic script modifications (which includes things like changing weapon stats, moving around objects, etc.), and basic support for editing other types of resources."
If 'basic texture editing' gets advanced enough to allow importing/exporting and photoshoping them, could we build custom weapon camos? and if so, could we be able to even if the weapon doesn't have any by default? (premium)
Currently it's only possible to modify already existing textures (so that would be existing weapon skins/camos in your case).
Adding completely new skins/camos isn't possible yet, but it should be once Rime reaches a more mature stage.
neverhangover wrote:Thank you for your time![]()
Another question while we're at it,
"basic script modifications (which includes things like changing weapon stats, moving around objects, etc.), and basic support for editing other types of resources."
While exploring these weapon stats and other resources, have you, by any chance, seen any config files regarding weapon attachments in detail ?![]()
Anything that could give us an idea on up to what extent could we tinker with weapons.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to
blueman24 wrote:Hi NoFaTe and Kiwidog,
I would like to know that how will VU deal with servers running that require client side mods. If the client does not have the required files, then will it automatically download them, like Counter strike automatically downloads maps if they are not installed or we will have to manually download the extra files and install them as it is in Rome?
[03:55:41] <~Bag> Yes, I can put things inside me when I need to
NoFaTe wrote:Rime Mods and WebUI packages will be automatically downloaded in a similar fashion to CS, yes.
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