bfbc1
Posts: 20
Joined: Thu Oct 23, 2014 3:59 am

Leaving the combat area,Does not trigger

Tue Apr 19, 2016 12:53 pm

Image

Some Servers,
Leaving the combat area,Does not trigger,
It does not become a black screen,
How to modify? Thank you !

badbaubau
Posts: 192
Joined: Mon Feb 11, 2013 8:50 am

Re: Leaving the combat area,Does not trigger

Tue Apr 19, 2016 9:23 pm

bfbc1 wrote:Image

Some Servers,
Leaving the combat area,Does not trigger,
It does not become a black screen,
How to modify? Thank you !

server side in map fbrb
eg: you have
<field name="Name">CombatArea</field>
<complex name="Transform">1.0/0/0/*zero*/0/1.0/0/*zero*/0/0/1.0/*zero*/-199.408233643/114.507789612/136.07232666/*zero*</complex>
<field name="Enabled">true</field>

change with
<field name="Name">CombatArea</field>
<complex name="Transform">1.0/0/0/*zero*/0/1.0/0/*zero*/0/0/1.0/*zero*/-199.408233643/114.507789612/136.07232666/*zero*</complex>
<field name="Enabled">false</field>

:shock:

bfbc1
Posts: 20
Joined: Thu Oct 23, 2014 3:59 am

Re: Leaving the combat area,Does not trigger

Wed Apr 20, 2016 3:14 am

This method,I know.
But,This is a closed combat area.
---------------------------------------------------------------------------------
normal status:
Image

---------------------------------------------------------------------------------

Server Name:
NEMOSKAL modded

You go in,will know.

NEMOSKAL modded:
Image


The server,How to Modify?

gripper
Posts: 9
Joined: Fri Dec 28, 2012 7:11 pm

Re: Leaving the combat area,Does not trigger

Wed Apr 20, 2016 4:03 pm

The method that NEMOSKAL modded uses is "Server.DesertingAllowed true" ;)

bfbc1
Posts: 20
Joined: Thu Oct 23, 2014 3:59 am

Re: Leaving the combat area,Does not trigger

Mon Apr 25, 2016 12:47 am

gripper wrote:The method that NEMOSKAL modded uses is "Server.DesertingAllowed true" ;)


Thank You ! ;)

AndyGorosito
Posts: 3
Joined: Sun Aug 11, 2013 5:35 pm

Re: Leaving the combat area,Does not trigger

Sat Aug 20, 2016 8:31 am

hello! whit respect to "command" Server.DesertingAllowed true, how i can aply in my server?... i dont understand how... im search in google and others forums here... but i dont find the metod

User avatar
amgaming
Posts: 3
Joined: Sun Dec 20, 2015 5:25 pm

Re: Leaving the combat area,Does not trigger

Sun Aug 21, 2016 2:26 am

Add it to the admin scripts or in your console.

AndyGorosito
Posts: 3
Joined: Sun Aug 11, 2013 5:35 pm

Re: Leaving the combat area,Does not trigger

Sun Aug 21, 2016 5:24 am

amgaming wrote:Add it to the admin scripts or in your console.


thanks for answering!

in startup.txt??? and im not find the console, the frostbyte console when the server start?

AndyGorosito
Posts: 3
Joined: Sun Aug 11, 2013 5:35 pm

Re: Leaving the combat area,Does not trigger

Sun Aug 21, 2016 5:41 am

I forgot to mention... im add the command in startup.txt in adminscripts folder, and the log return this:

[UTC 07/21/2016 05:39:26.407] Command Request(0): Server.DesertingAllowed true
[UTC 07/21/2016 05:39:26.407] Command Response(0): UnknownCommand
[UTC 07/21/2016 05:39:26.441] Event Request(0): player.onChat Server "Scoring disabled due to too few players" all
[UTC 07/21/2016 05:39:26.449] Event Request(1): server.onLoadingLevel Levels/MP_002 1 2

gripper
Posts: 9
Joined: Fri Dec 28, 2012 7:11 pm

Re: Leaving the combat area,Does not trigger

Thu Aug 25, 2016 6:55 am

This command is for use with Server console, not Procon console.
As R34 Server has no console, you can use my tool.
NEMOSKALconfig.zip
(6.53 KiB) Downloaded 129 times

Return to “Modifications”

Who is online

Users browsing this forum: No registered users and 1 guest