Early work with bots in multiplayer mode, check how it looks:
UPDATE: TEST 2 bot's revenge
UPDATE 3:
Testing path finding data
mizudg wrote:Awesome job, but cant you just port the bots from Onslaught if you had access to the 360/PS3 files?
mizudg wrote:Awesome job, but cant you just port the bots from Onslaught if you had access to the 360/PS3 files?
[03:55:41] <~Bag> Yes, I can put things inside me when I need to
RobbingHood wrote:1: Make bots work
2: Put bots in the imported jets
3: Let the bots fly the jets and help their team a little, depending on their score
4: ???
5: Profit!
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Jokes aside, good job already![]()
Do they have any function yet? or are they just "lifeless" models?
NoFaTe wrote:mizudg wrote:Awesome job, but cant you just port the bots from Onslaught if you had access to the 360/PS3 files?
In order for AI behaviors to properly work in multiplayer you have to do a couple of things.
First of all you need to generate the required behavior data for the specified level (which is fairly easy and the game can do that for you itself).
Though, the second thing you need is pathfinding data.
Pathfinding in BC2 uses some early version of the Kynapse proprietary software from Autodesk, which requires special tools and procedures in order to actually generate such data for a specific map.
Onslaught does contain pathfinding data, however I'm not sure whether it is in the same format the PC version expects it.
emi-liano wrote:NoFaTe wrote:mizudg wrote:Awesome job, but cant you just port the bots from Onslaught if you had access to the 360/PS3 files?
In order for AI behaviors to properly work in multiplayer you have to do a couple of things.
First of all you need to generate the required behavior data for the specified level (which is fairly easy and the game can do that for you itself).
Though, the second thing you need is pathfinding data.
Pathfinding in BC2 uses some early version of the Kynapse proprietary software from Autodesk, which requires special tools and procedures in order to actually generate such data for a specific map.
Onslaught does contain pathfinding data, however I'm not sure whether it is in the same format the PC version expects it.
Thanks by the aclaration, this special tools have name or any way to get it? i will try the cosole files anyway
[03:55:41] <~Bag> Yes, I can put things inside me when I need to
emi-liano wrote:Updates:
Now bots have hostile behaviour! and they are very angry.
You can spawn on bots position if you are a squad member.
problems:
No pathfinding data yet, so they doesn't change positions voluntarily, they only walk if you gently move them with a vehicle.
After a bot dies, he changes team twice, to go back to his original team.
The server doesn't recognize bot's rank.
Besides from that, everything seems to be perfect.
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