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sgtMakaveli
Posts:10
Joined:Sat Sep 13, 2014 10:55 am
Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Sat Jul 25, 2015 6:15 pm

Nasipal wrote:
sgtMakaveli wrote:hi guys when i went back to original servers and join atacama the game crashes and gets me back to desktop i tried heavy metal and oasis they were fine the problem with atacama what should i do pls help !!!! :o

Extract with replacement in: Battlefield Bad Company 2\Dist\win32 folder - it will fix atacama desert
https://mega.co.nz/#!4gkRRJrJ!GTmHu-gAC ... RK9kYeYR6o


thx napisal but i mentioned that i could fix it by extract restore files form bad bau bau's channel ... if you don't mind i wanted to ask if i can put planes mod in multiplayer on my server ?!

SwiftGolf55
Posts:2
Joined:Wed Jul 22, 2015 9:25 pm

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Thu Jul 30, 2015 8:17 pm

How do you play offline with bots? Tried loading in maps, mp_sp_005cq took me to Atacama and not Sangre. No bots on any of the maps, not even zombie horror mod. Pls help


EDIT: now I can't even load any of the maps with latest server download. Maplist is straight from the server download but it just redirects me to maps like Oasis, Atacama (vanilla), Arica, and Heavy Metal.


;_;


User avatar
RobbingHood
Posts:3305
Joined:Mon Dec 17, 2012 8:50 pm

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Fri Aug 07, 2015 3:56 pm

zielony79 wrote:Serwer DupShoot HM Air Combat :D https://www.youtube.com/watch?t=11&v=8zzSFNnSuZ8
Download Maps http://dupshoot.manifo.com/

Good video, you seem to know how to handle the M136 8-)
The download is down though.

sgtMakaveli
Posts:10
Joined:Sat Sep 13, 2014 10:55 am

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Sat Aug 08, 2015 3:21 am

zielony79 wrote:Serwer DupShoot HM Air Combat :D https://www.youtube.com/watch?t=11&v=8zzSFNnSuZ8
Download Maps http://dupshoot.manifo.com/



can anyone modify the at4 to make the orange box moves faster not matter what your ping is? and the downloead is down

User avatar
zielony79
Posts:5
Joined:Sat Oct 25, 2014 3:10 pm

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Sun Aug 16, 2015 4:13 pm

link to download the maps is active http://dupshoot.manifo.com/


Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Fri Sep 25, 2015 11:36 am

Hi all! Sorry folks I were away from PC few months and I were unable to help any one of you to launch mods, host server. But now i return here. I Fix server crash problem ( what were happens when you use some weapons) - It Is strange - why no one find it and not post here -( Please make me know about any crash kick or other bug - i need your help in it) Also I create few new mods + versions of "sangre atacama" map + i revert changes in Old atacama map + i revert changes in badbaubau atacama night (mp_night_005). list of maps in next uploading

Levels:
levels/MP_TANKBATTLE_002 - CONQUEST CO-OP (bots ride on tanks)
levels/MP_SP_006 - CONQUEST CO-OP
levels/MP_ZOMBIE_MOD_001 - CONQUEST CO-OP
levels/MP_SP_006CQ - CONQUEST
levels/MP_TANKBATTLE_001 - CONQUEST
levels/MP_SP_TESTMOD_006 - CONQUEST
levels/MP_NIGHT_005 - Were restored to default version (badbaubau modpack)
levels/MP_005 - Were restored to default version (dice)


How you can see i duplicate maps with bots and remove them - from same maps so you can have 1 version of map CO-OP and same MP mode (players only)
Also i were learn how to use "patroldata"( that make possible to set way to move for Bots) and many other nice things like "SearchandDestroyOrder", "HoldAreaOrder" etc, so soon they will be much more smarter than now
I were add that data to tank battle co-op map so you can check it out how it is work already
Fixed: Jets physics and WW2 planes + added F18 (is not perfect but better than before)
and some other things: worked headshots scorebuckets for bots (you got + 10 for head shot) , fix for teamswith ( now you can't be added in bot team automatically on level change/end round like it is were before), some new light fx, new lens flare and many other thing what i can't remember right now
So very soon i will upload new (more stable) version of mod and server will work again - it is will work perfect with Client_Community_MapPack_v1 if you install my mod over it - it is like second part. But if you install my mod than modpack - will not work - 1st must be _Community_MapPacks (1,1.5)
Also want to say again big THX to badbaubau for help in develop and testing this mods + especially for 38168 lines of code (thats many objects)!!! what he were extract from sp level. Now for example - Only MP_Tankbattle_002 map is have 157643 lines of code, so if some one want help in develop mods please take the example of badbaubau - he help a lot ;)
Sorry for my bad Language and Please stay tuned
Last edited by Nasipal on Fri Sep 25, 2015 1:33 pm, edited 2 times in total.

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Fri Sep 25, 2015 11:42 am

zielony79 wrote:Download link -Active http://dupshoot.manifo.com/

Image

Guys last version of Sangre-Atacama is will be much more stable (+fixed planes) so you can upload it there 2 - i would like to play with you on your servers ;)
( also with out bots - player vs player - must work well as usual CQ maps)
P.S Lost city is look very empty after you play Sangre-Atacama :roll:

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Fri Sep 25, 2015 11:48 am

sgtMakaveli wrote:
zielony79 wrote:Serwer DupShoot HM Air Combat :D https://www.youtube.com/watch?t=11&v=8zzSFNnSuZ8
Download Maps http://dupshoot.manifo.com/



can anyone modify the at4 to make the orange box moves faster not matter what your ping is? and the downloead is down

Is possible - looks here
</instance>
<instance guid="022DF91F-B01B-491B-8FB6-32CD58D54CEB" type="GameSharedResources.ZoomLevelData">
<field name="FieldOfView">30.0</field>
<field name="LookSpeedMultiplier">0.20000000298</field>
<field name="SprintLookSpeedMultiplier">1.0</field>
<field name="MoveSpeedMultiplier">0.300000011921</field>
<field name="SwayPitchMultiplier">0</field>
<field name="SwayYawMultiplier">0</field>
<field name="TimePitchMultiplier">0.10000000149</field>
<field name="TimeYawMultiplier">0.0299999993294</field>
<field name="DispersionMultiplier">0.20000000298</field>
<field name="RecoilMultiplier">1.0</field>
<field name="RecoilFovMultiplier">1.0</field>
<field name="CameraImpulseMultiplier">-1.0</field>
<field name="FadeToBlackInZoomTransition">true</field>
<field name="StartFadeToBlackAtTime">0</field>
<field name="FadeToBlackDuration">0.10000000149</field>
<field name="StartFadeFromBlackAtTime">0.20000000298</field>
<field name="FadeFromBlackDuration">0.40000000596</field>
<field name="TransitionTime">0.25</field>
<field name="FovDelayTime">0</field>
<field name="FovTransitionTime">0.25</field>
<field name="ForegroundBlurFilter">BfNone</field>
<field name="ForegroundBlurFilterDeviation">3.0</field>
<field name="ForegroundBlurViewDistance">0</field>
<field name="UseFovSpecialisation">false</field>
<field name="SpottingConeFov">10.0</field>
<field name="SpottingConeLength">100.0</field>
<field name="SpottingConeFalloff">25.0</field>
</instance>
Try to change <field name="LookSpeedMultiplier">0.20000000298</field> - but i think is good as default

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