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Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine
Re: Closed BETA TEST Multiplayer Onslaught Mod + Jets

Tue Apr 28, 2015 4:33 am

weavii wrote:Very impressive! Is it possible to make AI serverside only?

Of course no. Any thing that you change in server side is reason to lose synchronization between server - client. And if some thing work, and you think is good - is can be much more better when both sides are use the same data

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: Closed BETA TEST Multiplayer Onslaught Mod + Jets

Sun May 10, 2015 7:16 pm

SOON NEW UPDATE.
- New skins for soldiers - from vietnam, mission aoruora, etc.
- Smarter AI
- New weapons for AI
- Katana - new knife
- New soldier type: BC2 Veteran
- New new weapons for SU39
- Added Flares for SU39
- Added combat area
- Fixed many bugs - so now is more Stable Gameplay
Thank for all who download and test mods... you realy help me. Next version will be more stable. So be patient, server will work 20/4 now until we found/ add new errors
After test - i found many problems ( like always :) ) and i fix almost all what i found... but some problems is still there
Server is also now work more stable - but required to be tested more...
and really very soon can be released for public - be patient, i will upload all files server/client when it will be ready for it
Some info for modders:
I rebuild level file + common file server + client - level now is use same dbx (server,dist,package) = 100 % syncronization = better performance (client and server - use 100% same files ).....
Server:
Level size now is 3mb only - were 150mb!!! , common level file size is 70 mb!!! - were 350
Client:
Dist level size -73 mb, Package size - 88 mb - Only....

-=V12-POWER=-
Posts:57
Joined:Sat Apr 13, 2013 9:09 pm

Re: Closed BETA TEST Multiplayer Onslaught Mod + Jets

Tue May 12, 2015 9:53 pm

you're using the shader files from which levels? the map size is surprisingly low

[Bot] Google
Posts:100
Joined:Sun Aug 25, 2013 7:41 am
Location:Russia

Re: Closed BETA TEST Multiplayer Onslaught Mod + Jets

Sat May 16, 2015 6:39 pm

Nice to see that within a year, when I was absent, were created such cool mods like this. Need to test :)


Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: Closed BETA TEST Multiplayer Onslaught Mod + Jets

Sat May 23, 2015 10:33 am

-=V12-POWER=- wrote:you're using the shader files from which levels? the map size is surprisingly low

shaders from: sp001 sp003 sp006 nam007cq mp005 - all only in package folders. No shaders in dist folder. Level size is also small becouse many data is in napi_common - "master file" and it is big - 800 mb. It is have data from sp, mp, nam folders AND LEVELS. It can be used later as "base file". Same for server - i merge level data to common (napi_comon ) file - Server level now is 3 mb. common file is 70mb.(itexture,meshdata,wave.wave and other files like this is for client and can be removed from server side) And now in game level size for dist 38 mb and 80mb for package - main common file is 800 mb


-Fixed ww2 vehicles + "war truck"
-Fixed ww2 plaines "slow response"
-Added new weapons for su 39 + for ww2 plaines
-Added new FX for jet rockets
-Added "dynamic" weather state change
-Added buildings from sp01

Still have many "little bugs" like missed FX for some SP weapons, Invisible bug for su39 - when it took many damage in short period, Problem with selection weapons for SP characters - they can use only "Default" weapon slot - so i add there not "default weapons", and many more other little bugs what are not critical - some visual or AI behavior ...what probably will be fixed in future... .

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: Closed BETA TEST Multiplayer Onslaught Mod + Jets

Sat May 23, 2015 11:44 am

Server name: "no name" password: 12345
Last edited by Nasipal on Sat Sep 26, 2015 5:44 pm, edited 3 times in total.


Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: Closed BETA TEST Multiplayer Onslaught Mod + Jets

Fri Jun 05, 2015 4:04 pm



Added:
- Almost all objects from original level 'Sangre del toro" (trees,buildings etc)
- " Antononv spawn point"+ new spawn points like su39 spawn point where you spawn and can took su39 - same for other points...
- Some Fx like rockets or "muzzle flashes" from shoots, vehicle explousion,fire - work now as "ligth points" - and can emit the light
- Night - day weather state change
- Now map size now is only 80 mb + Work as stand alone "level" - what locate only in "package folder" ( i rebuild level and took as "base" file now level mp005_nigth - from badbaubau " mod pack ) Also: with my "master" common file each next update or even map can have small size like 50-150 mb...
-Now each team can use "single player" and "nam" soldiers like:
marlowe,haggard,sweetwater,redford,flynn,japanesescientist,aguire,russiangeneral,braidwood,ww2soldier,mec assault,mec support,mec demo,mec rpg,sp 01 us rifleman,sp 01 us smg,nam assault,nam demolition,nam support,nam recon

-Added many other things like: Free cam for ww2 plains, weapons, Hud Tank mods, Hud heli mods and other what i can't remember all right now :)

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: OPEN BETA TEST Multiplayer Onslaught Mod + Jets

Sat Jun 13, 2015 7:16 am


FX - "actaspointligth" function enabled: weapon,muzzle flashes, rockets, bullets, shells, trails, fire, metal interaction and many other fx is able to emit the light now.Exclusive StaticCullTree and ClientStaticCullTree data were added from original sp_006 - groups of objects like "Forest EntityData", "MiddlegrowthModelGroupEntity", "StaticModelGroupEntity"
Added new fx for ww2 planes weapons
Added New Weather - nigth and day + abilyty to change from server side
Server level - 3 files each one can be used and placed in mp_night_005 level folder if you want to remove bots or night (Read txt file)
Added ladders and other objects
Ammo is already locate in level and visible in minimap
Added Combat area - Max vehicle fly height 1500m
Fixed: server crash problem in soldier menu
Not fixed: server crash problem with enable bots only - "air spawn bug",
invisible bug for su39 - when it took many damage in short period,
Problem with selection weapons for SP characters - they cant change
"Rifle" weapon slot, Some Visual fx missed, AI behavior and many other not critical
ittle bugs
Were built on badbaubau modpack (that make possible to make standalone map) + Big Thank for help in develop and testing
Install: copy files with replacement to server or game folder,
modification is not touch "old levels" and can be innstalled as stand alone level
Server with bots can work not stable -you can also try send me PM message with crash report if it happened, maybe something can be fixed

:arrow: Download GAME:
[/color][/b]


:arrow: Download SERVER:
[/b][/color]
Info for server:
1) "vars.teamBalance false" in "Server\instance\AdminScripts"
2) -displayAsserts 0 in "server start bat file"
Last edited by Nasipal on Sat Sep 26, 2015 5:45 pm, edited 2 times in total.

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