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Whoops
Posts:20
Joined:Sat Dec 29, 2012 9:48 am
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Assign IP to server

Tue Jan 01, 2013 8:25 am

In R30 it will broadcast as 0.0.0.0:19567 and you can grab the IP. In R32 the system will allocate/take the main IP which I dont want, how can I assign IP in R32? Apart from server crashing nightly as per other thread, I have had no issues with R30 - is R32 better or more stable?
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Rodney
Posts:427
Joined:Mon Dec 17, 2012 7:56 pm
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Re: Assign IP to server

Tue Jan 01, 2013 9:17 pm

You can assign an IP like that:

Code: Select all

-port <port|ip:port> (default: 19567)

(taken from EAs Server Documentation for RSPs)
The Documentation also states, that:
If you specify only a port number, then the game server will listen on all network interfaces.


The IP shown by your server in the status bar is depended of the masterserver and this does not work atm.

Also it should be noted, that the lates Hooks (313 and 564) do not work with R30.
Last edited by Rodney on Tue Jan 01, 2013 10:06 pm, edited 3 times in total.
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Paulofonta
Posts:731
Joined:Sun Dec 23, 2012 4:00 am
Location:Sintra - Portugal

Re: Assign IP to server

Tue Jan 01, 2013 9:49 pm

I think he means something like "net_ip" on Q3 engine.
I don't know if there's something like that on frostbite engine, but net_ip has nothing to do with masterservers, since it's just a command to choose the IP/NIC that the server uses to route traffic.

Whoops
Posts:20
Joined:Sat Dec 29, 2012 9:48 am
Contact: Website

Re: Assign IP to server

Tue Jan 01, 2013 10:36 pm

Yep, +set IP as I dont want it to broadcast. I had problems with the R32 hence using R30. Could be my files though so I will try again later this week.
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