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Hello VU forum! I guess most of you already know that the AN-94 got easier to use because of the higher refresh rate (tickrate). Basically it got easier to click since your clicks get registered more accurate. However this kinda results in a very good gun and in my opinion it's a tiny bit too good a...
@h0mie You're right in general - The behavior of the movement is changing with the tickrate. On 30 Hz it's should come close to vanilla, 60 seems to be perfect and 120 is a bit too much. So my suggestion is to remove (if possible) the link(?) between movement and tickrate. Vanilla should feel a bit ...
+1 - If you want to play competitive there are many players playing it atm. But sadly not venice because yea, it's buggy atm and not really suitable for competitive play. Just add me on BL
Depends on the other servers. When there's a air map server already focus on ground/inf. And the other way around. If there's no server running air/inf maps go for a rotation.
For example:
Air - Border cq, Kharg cq Ground - Bazaar cq, Seine cq Inf only - Metro cq, Noshahr tdm
It's called a bug. Recoil is broken on high tickrate servers. I'm aware of this bug since I talked with kiwi about this problem. The main issue is that the spread and the weaponsound is broken after yesterdays update. My thoughts of the Values that have been changed: Base Spread - Increased Spread ...
Projectile spawn is definitly the proper way to do this, right. But just give it a slight touch so you can outplay someone behind paper (next to bigspawn on the bflag) at bazaar. Spots like the brick or anything else with a compareable hight are to low for a real headglitch since you can see the who...
Lowering the camera is a very bad idea. You will think that you are save behind a piece of cover because it blocks your view entirely,, but the other players can see half of your head because your view is much lower. It will also give you the impression that all other players are taller than you ar...